Welcome back to the University of Glasgow’s American Studies
blog. For the ninth instalment in our 2014-2015 seminar series, the Andrew Hook
Centre for American Studies invited Dr. Zara Dinnen for an engaging lecture,
‘Hollywood, Software and the User Gaze’. Dr. Zinnen is a lecturer in Modern and
Contemporary Literature at the University of Birmingham and presented this talk
as part of the book she’s currently working on, American Culture & the Digital Every Day (working title).
Dr. Dinnen is exploring the way the digital, especially
computer code, is represented on screen in film and television, and how we, as
viewers, watch and are being made to watch this. She initiated her subject
matter by showing two clips – a scene from Die
Hard 4 and the trailer
of upcoming film Blackhat, in
which we hear and read lines such as “security infrastructure under
compromise”, “hacking defence network”, and “our systems interconnected”.
The U.S.’s preoccupation with vulnerable security and
dissident actions in the digital sphere has become quite apparent in film and
television in recent years, and mainstream media too has developed a
fascination with these topics, apparent from the coverage of Anonymous’
hacktivism or the Aaron Swartz case. There is however much about the digital
sphere and its concepts that the mainstream media consumer is unaware of, and
Dr. Dinnen’s talk focused on how this can be problematic when computer code and
other digital technologies are represented and translated on screen. She considers
the image of code as shown in fiction film or television, and how through its
impenetrability for the unknowledgeable viewer, it is resistant to narrative.
Within this context, Dr. Dinnen introduced the idea of user vs. expert – the
users being the passive audience who let complex images of code and computation
be translated by whichever mediating human character on screen (often the
hacker or computer geek), and the experts being the small group who do not need
this mediation.
Because of the passivity forced upon the user group, Dr.
Dinnen emphasises the need to question how we are looking at these images and
how we are being made to look at them. Relating to Die Hard 4, she aligns the viewing audience with action hero John
McLane, who equally feels alienated and unknowing about the code appearing on
screen when he is with his hacker sidekicks. Both McLane and the audience need
and automatically expect whatever the code signifies to be translated to
them. In the trailer for Blackhat, with a release date 8 years
later than Die Hard 4, it appears
that the on-screen roles have slightly changed. The hero and hacker are now the
same character – Chris ‘Thor’ Hemsworth – and so the protagonist becomes both
the character we aim to relate to but also the one who has to be our mediator,
thereby also increasing the presence and importance of the ‘expert’.
Dr. Zinnen also focused on the animated ways digital
technologies are represented on screen, for example the now-familiar manner in
which the ‘camera’ guides the user on a rollercoaster through imagined
connections and wires, or animated 3D visualisations of technology, as often
unrealistically portrayed in series such as CSI. Again, as audience we become
passive, being made to accept the representations of the digital because we are
unknowledgeable. This was illustrated once more with the trailer of Blackhat, which uses live action and
animation to create an image of the digital technologies in the film, and with
the 2011 art video by Faith Holland, RIP Geo Cities, which is a montage
of several of these ‘rollercoaster’ animations taken from the last decades of
Hollywood cinema. After showing RIP Geo
Cities, Dr. Zinnen argued that the reason these images are alienating is
because of the absence of bodies and monitors that we as viewers tend to expect
and need to translate information for us. By cutting the mediator out of her
video, Holland has taken away the human aspect, the person who is on screen
staring at a screen and relaying digital information.
Quoting Dr. Stephanie Ricker Schulte, who stated that “we
need to understand how culture has influenced our ideas about the digital
world”, Dr. Zinnen then argued that her focus on this topic comes from her
consideration that it is important for us to understand the technologies we use
on a day-to-day basis.
Ricker Schulte further questioned why we tend to consider
and contextualise digital culture a part of American culture, while digital
culture plays a global role, and through its very nature this raises legal and
ethical conflicts. This was illustrated with a recent case in which Microsoft
argued that it could withhold data from American courts because its server was
located in Ireland. However, Dr. Zinnen did emphasise that for her own
research, she is approaching this topic in the context of American Studies, via
a focus on Hollywood.
In her development of the concept of the ‘user gaze’, Dr.
Zinnen referenced the influential ideas Laura Mulvey explored about the male
gaze in cinema. ‘The user’ is defined as being someone who uses a personal
computer as a means rather than an end, someone who is passive and asks ‘silly
questions’, who doesn’t solve or explore issues in-depth. The user is
unknowledgeable. The user might not be able to see the difference between
authentic and inauthentic code when shown in a film, while an expert will be
able to tell. Mulvey stated that it is built into the spectacle itself how we
look at the spectacle. Regarding the user gaze and the digital on screen, Dr.
Zinnen argued that the user (is being made to) glaze(s) over representations of
computation, since to the mainstream viewer they are incomprehensible, thus
leaving them with no other ways to look at them.
Dr. Zinnen illustrated her ideas further by showing a clip
out of Netflix series House of Cards.
Season 2 of the series contains a hacker subplot in which the government uses a
previously detained hacker’s services against his will. U.K. experts advised on
the creation of this storyline. The series’ way of representing this topic is
pedagogical; it is helping educate the U.S. public about the hypocrisy in
criminalising hackers. Meanwhile, it also creates a ‘usergate’ through the
inauthenticity of the hacker plot.
In a talk which provoked thoughts about viewers’ acceptance
of representations of the digital on screen and the assumption that we will get
accurate information relayed to us, ‘Source
Code in TV and Films’, a blog which claims ‘expert spectatorship’, was an
interesting addition to the lecture. The blog points out flaws in the accuracies
of representations of the digital in film and television. Its contributors are
clearly profiling themselves as not the normal ‘user’, they are not passive in
receiving this information on screen, they have the privilege of being an
expert. Through this position, experts are acting ‘for’ the users, to make us
aware that we do not just have to accept being made to watch a certain way.
Dr. Zinnen’s talk was engaging and provoking in the sense
that it makes us consider what we accept as authentic on screen and how our
gaze is controlled. These are not new concepts in film theory, but they are
fresh and fascinating applied to this relatively new topic of the digital and
representations of the digital in film and television. The lecture also made us
question whether it is problematic that users (the majority of the audience) do
not have more awareness about the technologies they use every day, and are in
essence unknowledgeable about. This issue is emphasised through the user gaze
and its passivity.
In an interesting Q&A session, Dr. Zinnen commented on
questions about (amongst others) representations of the digital in fiction
literature and the idea of a ‘satirical user gaze’. Considering the continuous
developments in both screen media and digital technologies, it will be
interesting to see how her research will develop and expand, and what its
relevancy will be in the future.
Sanne Jehoul
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